Yours should be at least 100mbps, otherwise you have a problem with either your network adapter on your PC, or the ports on either ends are defective and the last problem could be your cable is defective or loose. You can open your network adapter here.Īnd double click on your adapter which is connected to the network.Īnd then check the speed of the network port on your pc which is here. i had it at maximum 5mb/s for whole month and i have tried downloading at all times and it's still giving me the same limit.Īfter i explored everything with little experience in networking, I've found out that the cables and the ports which you connect to could be defective, or a bit loose. Which should let me download anything at 30mb/s in a very good day. Originally this was supposed to be just a maintenance update, but in the end became an almost-major-release due to two huge additions in the form of vorpX connection mods for GTA V and Red Dead Redemption 2 that provide a great out-of-the box FullVR experience for both games. I've had those similar problems too, i have 300mbps speed internet which advertises me. Revised headset sync: thread syncing between the game render thread and the vorpX render thread has been reworked entirely and now comes with meaningful presets, completely free configuration is still possible for those who prefer that.People who just say "Your units are just wrong" have no idea how to read the question properly and understand problem, dismissing it by saying "must be network issue".The auto DX12 hooking is mainly for convenience. in these cases you will still need to copy an existing DX12 profile – which makes sense anyway to get 3D working. Be aware that you may still encounter DX12 games that can’t be hooked automatically or crash with the default settings. Revised DX12 hooking: DX12 hooking as been reworked and is now enabled per default, similar to hooking older DX versions.with auto-created tutorials for any gestures that may have been set up in a profile. New launch environment for improved usability. More advanced camera stuff has been disabled for now, too unreliable at this point. This is in early stages though, pretty much just adds AFR3D and auto EdgePeek in menus/cutscenes etc. Virtual monitor for an improved custom resolutions and desktop viewer experience.See the video below for a brief overview. User configurable motion controller gestures: On the motion controller page of the vorpX menu you can assign predefined gestures to any mouse and/or gamepad action.Click here for details.īeta 2 is available with a new feature that makes setting up vorpX for the best possible experience a lot easier. Click here for details.īeta 3 is now available with more gestures and more virtual monitor goodness. Please take the beta hint seriously, unlike typical marketing ‘betas’ that big game companies occasionally release this really is an unfinished version!īeta 4 is now available with various DX12 improvements. If you didn’t keep your installer, you can get one here: click If you encounter severe issues, reinstall the current regular vorpX version. Feedback welcome, but please keep in mind that there won’t be further updates until next year. Instead I decided to release a beta version for those who want to play with the new gesture system that was announced earlier. Unfortunately I didn’t get the next vorpX update quite to the point before Christmas where I wanted it to be, so no more regular update this year.
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